Inside Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series has come back to streaming services, and it's safe to say that audiences were agreeably astonished by the excellence of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three different characters, it succeeded in capturing multiple facets of the gamer's journey.
There was vault-dweller Lucy, trying to do the right thing and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who begins to question his organization's leadership and creates significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the contaminated badlands.
Building Anticipation for a New Chapter
The debut season's finale revealed a major secret about the culprits behind the atomic conflict that sealed a population in bomb-proof bunkers for hundreds of years. It also raised several enigmas unanswered for the second season – and, now, expectations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the reception to the show, so this time people are coming in with more excitement and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was a bit broken at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers prioritized physical models and locations were fabricated, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to seem like it’s authentic.”
In fact, pretty much each creature you see on-screen is physical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also longtime fans, alongside the original creators behind the video games. This shared passion for the universe is apparent in the final product.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This format will foster a new weekly discussion, something the team themselves are excited to witness.
“It has more depth, it’s bigger, it’s funnier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”